GameType Indicator

Stop using Genres.
Start using Feelings.

The GameType Indicator (GTI) is a new framework for understanding what it feels like to play a game. No more "Action-Adventure." Discover if you prefer a Living World, a Logic Puzzle, or a System Builder.

See the Difference

The same "Genre" can feel completely different. The GameType Indicator explains why.

Both might be called "RPGs" or "Action Games," but their GameType Indicator codes reveal what makes each experience unique.

Both called "RPG"

Why do they feel so different?

The GameType Indicator reveals what genre labels hide.

Cover art for Pokemon Sword

Pokemon Sword 2019

MAE LRP
MAELRP

Mechanics-First: The story serves the collecting and battling systems.

Structured: Defined routes and progression paths.

Relaxed: You control the pace completely.

Cover art for Cyberpunk 2077

Cyberpunk 2077 2020

NAE HTP
NAEHTP

Narrative-First: The mechanics serve a deep, branching story.

Emergent: Your choices create unpredictable chaos.

Tense: High-stakes outcomes with constant pressure.

Both called "Action"

How vibe changes everything

Both are Mechanics-First, Actor, Emergent—but the vibe makes them worlds apart.

Cover art for Valorant

Valorant 2020

MAE HTO
MAEHTO

High Complexity: Deep systems to master.

Tense: Constant pressure and high stakes.

Open: Competitive matches with strangers.

Cover art for Breath of the Wild

Breath of the Wild 2017

MAE LRP
MAELRP

Low Complexity: Intuitive systems to explore.

Relaxed: You set your own pace.

Private: Solo exploration at your leisure.

The GameType Indicator reveals the experiential DNA that genres hide.

Explore all 16 Archetypes →