The Matrix
The GameType Indicator system is built on 8 Roles (Identities) and 8 Moods (Vibes). Together, they create the 64 unique Game Types.
The Six Binaries
Click options to filter games. Each dimension can have one selection.
1. The Identity (Role) Focus + Stance + Progression
The Sandbox
Mechanics-First | Actor Stance | Emergent Gameplay
A system of tools and rules. You use mechanics to survive and thrive in unpredictable environments.
The Gauntlet
Mechanics-First | Actor Stance | Structured Gameplay
A series of defined physical challenges. Mastery comes from perfecting execution on a set path.
The System Builder
Mechanics-First | Director Stance | Emergent Gameplay
A web of inputs and outputs. You construct the machine and watch it run.
The Logic Puzzle
Mechanics-First | Director Stance | Structured Gameplay
A defined problem space. You optimize solutions and solve strategic knots.
The Living World
Narrative-First | Actor Stance | Emergent Gameplay
A place that exists with or without you. You carve your own path through a reactive world.
The Cinematic Journey
Narrative-First | Actor Stance | Structured Gameplay
A linear, scripted ride where you star in the movie. The world revolves around your journey.
The Drama Engine
Narrative-First | Director Stance | Emergent Gameplay
A machine for generating stories. The drama emerges from the simulation of your subjects.
The War Room
Narrative-First | Director Stance | Structured Gameplay
A campaign viewed from above. You command armies or characters through a defined plot.
2. The Vibe (Texture) Complexity + Pacing + Encounters
Economy
High Complexity | Relaxed | Open
Complex systems, slow burn, public market. The Guild.
Deep Dive
High Complexity | Relaxed | Private
Complex systems, no time pressure, solo study. The Workshop.
Esport
High Complexity | Tense | Open
Complex meta, high pressure, public competition. The Arena.
Hardcore
High Complexity | Tense | Private
Complex systems, high pressure, mastery focus. The Challenge.
Social
Low Complexity | Relaxed | Open
Simple fun, chilling with the public. The Party.
Cozy
Low Complexity | Relaxed | Private
Easy to learn, chill to play, safe from strangers. Comfort Food.
Rumble
Low Complexity | Tense | Open
Simple rules, high stakes, public chaos. The Battle Royale.
Arcade
Low Complexity | Tense | Private
Simple rules, high pressure, solo focus. Pure Adrenaline.